Its not all doom and gloom though the Banner of Refining Flame changes to a rather more exciting version thats plausibly worth a look. Thats mostly because the Ritual of the Damned stratagem sheet was buck wild, overcompensating for how weak the original Codex ones were, and the extremes in both directions have been flattened out. Only 14 left in stock - order soon. You select one of these to be active at the start of the first battle round, and can change to a different one later on with the, power (with a new rider that you cant switch. Its general assembly is made up of elected business leaders and acts to represent and defend the interests of businesses with public authorities, as well as taking positions . Finally, you get an extra wound and inch of movement at full health. We take you thr. Paris, le-de-France. In practice, that isnt actually a good way to price these Terminators tend to be good in chapters whose Chapter Tactic and stratagems strongly support them, and as a vector for layered buffs from Chaplains. Not exciting, but plausibly useful. , which is your power for absolutely dunking someone you dont like. Techmarines do all the stuff youd expect around awakening machine spirits (for +1 to hit) and repairing vehicles, get a cast as well, and are dirt cheap. All Grey Knights are rigorously trained and conditioned to fight against their daemonic foes. Grey Knights have the standard allocation of six warlord traits to pick from, and there are definitely some goodies. The hit rolls working for everyone is real nice, as it mitigates the move/shoot penalty for Purgation squads and per-unit special weapons, but the real big-money payoff here is with Dreadknights. A more different flag bearer, and probably less useful their +1A aura only applies to Paladins, and though they get the ability to inspire a unit in your command phase for +1 to hit in melee, youre almost always going to be better off with the Brotherhood Ancient. Hes an extra 20pts over the Brotherhood Champion, but comes with a better profile, mortal wounds from his Daemon sword (which hes apparently just using now? I mean this cant be a surprise if youve read the review up till now Strike Marines and Dreadknights are where its at, so lets build a list with them. It isnt even only the weapons that got better these now get Teleport Strike by default, and buying the Teleporter is only required to unlock the redeploy and Fall Back/Shoot/Charge stratagems (which you probably do want to do). If Grey Knights (very strong) synergies with Marines big vehicles break through anywhere its probably on the Stormraven. This section of the book is pure goodness and very welcome the pricing across the board feels well tuned and there are both standout winners and a strong second tier of things youll consider if youve got spare points. In practice, you shouldnt do that they really needed an ability to allow them to target Sanctic powers on other units rather than having to self cast to make this worthwhile. If melee spikes are your preferred route to banish Daemons you can instead use Words of Power, which gives a single unit additional wounds on a 6 to wound, plus maybe (its unclear if this is meant to stack) doubles up when Mortal Wound bonus from Tide of Convergence. Untainted and Unbowed on Purifiers is now where -1D lives, and Paladins instead have a stratagem to swap out one of their powers, leaning into their new role as Sanctic swiss-army knives. The Grey Knights are the elite, daemon-hunting Space Marine chapter seconded to the Inquisition. Most lists are already going to be taking that Warlord trait, but Grey Knights are often going to end up all over the board, so being able to draw on this in an emergency is great (and the price is good). The 111-page-long Warhammer 40k 9th edition Grey Knights codex was released in August 2021. In an army thats going to be all over the table, being able to just trivially switch on re-rolls when you need them is phenomenal, and while the Swordbearers are, the Dreadknight Brotherhood, if you want a second GMDK this is a stupendous trick for them to have access to. ), access to the Purifying Flame psychic power and a free fight on death. Grey Knights are short of units that. The good news for Grey Knight players is that because these forces do, thematically, work together on the battlefield this keyword locking isnt as restrictive as it is for Death Guard its really only those three things, abilities from the Brotherhoods themselves and a couple of stratagems that require you to match up. Warcom already blew the reveal on whats probably the biggest news, which is that the sword now gets an option to make a sweep attack, and a good one too at S6 AP-2 D2. Neat stuff. into the mix. Essentially, 10pts extra on your Dreadknights is now going to substantially magnify how much of a headache they are to have on the table very much what you want. If youre still going to try to make Paladins work, you. Top stuff, and likely to see play in most lists. Sadly, this one ends up falling a bit flat Smite isnt a Witchfire power, and theres a specific, that stops the splash damage interacting with this (. Like in a lot of highly elite armies, this can make them a serious consideration for your lists. For 1CP, you get to swap out one of your secondariesbut you have to do it straight after both players reveal them, at which point theres unlikely to have been much of a change in your incentives from a few seconds before. In terms of new toys, you pick up a variety of defensive options for your various Infantry characters, plus the, which prevents Daemon deep strikes nearby (plus hurts their combat attrition), but the clear standout and rapid contender for the crown of funniest relic interaction in the game is the, Once per game, when the bearer is chosen as the target of a ranged attack, you can immediately redeploy them anywhere on the battlefield more than 9 from the enemy, and if theyre no longer a legal target the opponent has to re-target their attacks. While these stand out, the other five Brotherhoods definitely arent useless, all having at least some interest to them. hes a vicious killer), gets AP-1 and D2 on his storm bolter and re-gains a 3+ invulnerable save via the, . If youre trying to build competitive lists, these and Dreadknights are your bread and butter. 0 -9th Edition. In a Psychic-heavy metagame that could certainly be good, but this is another place where it feels like a lot of Grey Knights toys have been taken away all at once keeping one of the ways to increase cast reliability wouldnt have seemed unreasonable. Tide of Convergence is now your bread and butter option once battle is joined it gives your guns some extra reach, and makes every unit in your list even more deadly in a fight. As with other 9th edition Warhammer 40,000 Codexes, Codex Grey Knights is packed with background, history and timelines, descriptions of battles and major conflicts involving the Knights of Titan and plenty of gorgeous images and artwork depicting Mankind's most secretive of warriors. You get one-shot effects to switch off Overwatch, shoot a unit that arrived from Reinforcements, and trigger a Heroic Intervention from non-characters, and the more unique and potentially very spicy ability to Overwatch on a 4+. If you just want a flat output boost this is probably your guy, as Grand Master re-rolls are likely coming from either Draigo or a GMDK. In the majority of cases these are effectively part of unit datasheets, with only Paladins being both able and interested in free picking (and almost certainly taking, is another big sting to the army, as it shuts down quite a number of nonsense combos. The sheer quality of the common or garden Strike Marine might still carry the book, but it still feels like a missed opportunity. It does feel like some sort of cast boost is conspicuously missing though, and the Sanctic Shard should probably have been left alone.. As some of the finest Psykers in the galaxy its only fitting that Grey Knights get multiple psychic disciplines, with both the Dominus and Sanctic Disciplines returning from 8th. Another strong psychic power that was previewed on WarCom here, and some neat utility tricks to back it up. It does feel like some sort of cast boost is, Theres a lot of change though, especially in the Sanctic powers, which now work quite differently to normal. When the Grey Knights go to war, the psychic might of each Grey Knight is brought to bear, powering their bespoke weapons and armour. Wreathed in silver fire, the Knights of Titan have finally burst forth from the warp, ready to channel all their might and mastery into obliterating warp spawned fiends (and anyone else who gets in their way). Realistically, this means having one stave in your units provides extra flexibility, and theyre free so go ahead and do that. On the tabletop, they are an elite and powerful faction with a lot to get through. It feels like this could maybe have borne giving re-rolls as well, but any way to get a better than 9 charge was something notably missing from the previous incarnation of this book and its welcome. excited about when I started reading, then flopped with a sad trombone noise halfway through. of Strike Marines on full wound re-rolls is a very nice compensation though. All of this on an objective where, on six marker maps, you never have to go past the halfway line to maximise. Switching off the ability to benefit from auras is obviously great, and can be very impactful against Adeptus Mechanicus, Dark Angels or Adepta Sororitas, which you may recognise as some of the games best factions! like keeping stuff alive, and can grant a 6+ ignore wound with their power that. Still great. Thats going to inform how you play the army youre going to want to use these more durable anvil elements (probably accompanied by some units in Rhinos) to make an initial push into the mid board, then go in all guns blazing over turns two and three when your reserves can start arriving and taking the enemy apart. heeroyuy79 2 yr. ago. Heres the problem you just dont. This is appallingly devastating to any sort of elite or high value target, and extremely good in combination with, also returns, and sadly theyve finally put a sword through the heart of the OG source of bullshit invulnerable save combos. A big part of Grey Knights late-8th glow-up was the addition of the, ability, and its back, still as their pure bonus for armies entirely made up of GREY KNIGHTS units (with the normal exclusions for UNALIGNED and AGENT OF THE IMPERIUM). which was shown on WarCom and gives you one turn of +2 to all your Dominus casts. In addition, some of the units in this book still feel as if theyre priced for better combos existing (mostly Terminators, but the Characters could probably be cheaper across the board as well). Its very unlikely to be the dominant way to play Grey Knights, but its something I can imagine pulling off a surprisingly decent performance in the right hands. In the majority of cases these are effectively part of unit datasheets, with only Paladins being both able and interested in free picking (and almost certainly taking Armoured Resilience and Ethereal Castigation). If your army is Battle Forged, each detachment can only include models from one BROTHERHOOD, the new sub-factions. Your regular Grand Master, providing you with a re-roll 1s to hit aura for a Brotherhood, and a customisable loadout. Ultimately, Grey Knights want to land their charges very, very badly, so anything that helps can be welcome in the right circumstances, but dont expect this to solve the problem by itself. Thats mostly because the Ritual of the Damned stratagem sheet was buck wild, overcompensating for how weak the original Codex ones were, and the extremes in both directions have been flattened out. Voldus is essentially just a straight-up better foot Grandmaster (though all pale in comparison to Draigo), and Sterns Zone of Banishment is now more strictly upside, so this can be a nice additional bump for picking this Brotherhood. Youve also got two Rhinos, which can either have all the Strikes or two Strike Squads and the Purifiers. . only going to want this if Daemons are rampant in the metagame. Allows units from a Brotherhood to cast their subfactions Psychic power multiple times in a turn, increasing the Warp Charge value by one each time (which eagle eyed readers of the previews on WarCom guessed might be possible thanks to the wording on some of the powers). Picking their powers does let them get access to both Armoured Resilience and Ethereal Castigation, which lets them be very flexible on the table, but theyre so expensive and can no longer load up on damage reduction or 3+ invulnerable saves in melee, with no more wounds on their profile than a regular Terminator. For this Warhammer 40k 9th edition battle report we will be using 2000 point strike force armies along with the Games Workshop Warzone Arks of Omen: Grand Tournament mission pack. Edit:Thanks to some feedback, it turns out I missed a subtlety on this theres a specific Rule on when after deployment effects happen, and it turns out to be in the pre game abilities step afterdetermining first turn. The average price per square meter is $1,441/sqft. Each turn, you score points depending on how many different objectives were purified that turn, capping out at 6VP if you purified four or more. Rounding things out, you get two thematic options in, does what it says on the tin its a flat +1A, and Daemons cant take Invulnerable Saves against the Warlords melee attacks. It now just grants a flat 4++, which is. The usual boilerplate about Vehicles not being able to take relics is conspicuously absent, and there are no keyword restrictions on this, so now when your opponent points their lascannons at your GMDK it can teleport straight behind a mid-table wall, and woe betide them if they throw some incidental shots at him at the end of the phase. Switching off the ability to benefit from auras is obviously great, and can be very impactful against Adeptus Mechanicus, Dark Angels or Adepta Sororitas, which you may recognise as some of the games best factions! to one that was active earlier in the battle). on Purifiers is now where -1D lives, and Paladins instead have a stratagem to swap out one of their powers, leaning into their new role as Sanctic swiss-army knives. He also provides a RR1s to hit aura for all Grey Knight CORE units (rather than being Brotherhood locked like a regular GM), is a 2-cast Psyker, and has the new version of, in place of his old re-roll aura (presumably why the price went down). price you pay for all this is dropping down to a single cast, but thats rather offset by them also being substantially cheaper a GMNDK with the sword, psycannon and psilencer is now 205pts, down from 235pts before, leaving you plenty spare to buy them the teleporter and/or the, Brother-Captains have had their aura tweaked, and now fill the Lieutenant role for Grey Knights, providing a Brotherhood-locked re-roll 1s to wound aura, and also access to the, strat for cast boosts. 18 MB, Warhammer 40K codex Grey Knights 2011. Purifiers are immediately more interesting because theyre working off the Strike Marine baseline. This one is more niche, but thats not the worst thing in a list that has an exceptional choice front and centre, and Chaos lists with a sizeable contingent of things scoped in to this arentthat uncommon. Knowing two of these was vital to how Grey Knight Chaplains were used in 8th, and only getting to know one makes them quite hard to justify. Because the GM has a Teleporter, if they, to they can both be behind the biggest bit of Obscuring terrain youve got, and then can proceed to the mid-board via the regular one getting, . Vortex of Doom (WC7) has been toned down a bit in exchange for being more reliable into the primary target the splash is only for 1MW, but the targeted unit just straight up takes 2d3 mortals whatever you cast it on, which is decent. These are great, taking three plus a GMNDK as Swordbearers looks legit, and its good to see that you no longer have to feel obliged to put half the Grand Masters of the entire order on the table every game. The Aegis is the replacement for the old Brotherhood of Psykers rule, and gives all Grey Knights Psykers +1 to their Deny the Witch attempts (which returns from 8th) and all units a 5+ ignore wounds against mortal wounds, replacing the old +1 to cast. Relic: Sigil of Exigence Warhammer 40k Battle Report: Custodes vs Grey Knights. The incinerator also ends up effectively flatly upgraded, dropping to D1 but going to 2d6 shots, making it more flexible. Grey Knights vs Necrons Warhammer 40K Battle Report 9th Edition 2000pts S10EP45 KINGS AND GENERALS! While the basic sword being S5 makes it a good default, in the current metagame the halberd (S6 AP-2 D2) is probably also worth a look, as going to S6 makes them great for mopping up various AdMech toys as they start to wound on a 2+. That does not, to be clear, mean theres nothing cool in it or no good builds. Crusade rules, including the ability to create and hunt a custom Daemonic Nemesis. bad till you discover that its not just them its units with the TELEPORTER keyword, which includes Dreadknights that you purchase the relevant upgrade for. Learn the new tricks and tactics you will need to play Grey Knights in 9th edition from a team that has been playtesting the game for months.