Empowering Misery (2 ep). As an action the wielder can cast one of the following cantrips through the dagger: Primal Savagery (The dagger damage increases to 2d10 until until the end of the attack.). For 3 temporal points, create a well with a diameter of 10 feet. Thanks to your channeling of legends your body has gained the ability to learn weapons skill that are the stories of legends. The next ally within 30 feet that hits with a weapon attack automatically rolls the highest possible number on his weapon die. As an action create a False Oasis for 3 illusion points over an area of a circle with a diamater of 10 feet centered on you. Once every 7 days as an action the wielder can summon a Deva to fight along side them in battle. The blade's edge is a painterly design whose texture shifts and rotates. On hit the target take 3d12 necrotic damage. While summoning a Sand Shade takes an action, consuming Life Froce to use one of their abilities takes a bonus action. Legendary Stance abilities and spells are separate effects, and therefore their benefits and drawbacks overlap. At the start of your turn you use your bonus action to create a continuum split in an unoccupied space within 5 ft of you. You can only use one maneuver per attack. Creatures within a 20 feet diameter of the target location must make a strength saving throw. They are warriors, just as fearsome, but history has kept better records of their benevolent moments. Age Tengu reach maturity by age 3. Induce fear in enemies around your sand shades. Norn are quick to anger but quicker to forgive and most tend to be Good hearted. On a failed save they are knocked prone. Ether way the blind fold doesn't hinder the use of their eyes. Once per long rest you can turn yourself into a Sand Shade. Sylvari awakened mid-day solve problems by attacking them head-on. Your base walking speed is 30 feet. Additionally as a free action the wielder can make the blade deal thunder damage rather then slashing. At 7th level thanks to you lore and book keeping you figured out one of the lost ways of magic manipulation, Mantra's. Sunrise is an angelic greatsword whose blade can best be described as a window into the morning sky. This is a complete set of rules for DMs looking to incorporate psionic and psychic mechanics into 5th Edition D&D. You will need the core rules to play these rules as this sourcebook is an addition to the existing D&D rules. I used u/pa1ebluedot version of the Deadeye for much of the bases for the sub-class. Your demonic hand now does 1d8 necrotic damage. Once triggered by an enemy, a radiant skeletal shouts out of the ground bitting and trying to pull all the enemies inside the circle to it's center. How they work and what Mantra's you know can be found on the next page. Age Sylvari started awakening from their pods fully grown only decades ago. Additionally when the wielder hits with an attack using this weapon, the target takes an additional 1d8 poison damage. Snow Leopard represents independence, strategy, and laughter in the face of danger and is considered to be stealthy and solitary. Wind Step (1 -7 pp). They do not accept any god's authority and quickly anger on topics of charr worship or manipulation by god-like beings. Facet of Strength (1 ep per round; conc.). When you hide in such an area you are Invisible until you Attack or take another Move or Dash action. Some options show a range of energy points, rather than a specific cost. For 2 temporal points, create a well with a diameter of 20 feet. hat target must make a Wisdom saving throw against your spell DC, on a failed save their movement speed is halved and they can't take reactions until the end of their next turn. The fahrar is the cubs' first warband and they are trained as a military unit under supervision of an adult and are considered an adult when the warband no longer needs supervision. The spear comes back to at the end of your turn. You cannot spend additional Malice on this attack nor does it grant Malice. You must spend that number of energy points to use that option, while abiding by your energy limit. You can cast the following spells a total number of three times per long rest. The Mirage Spellcasting table shows how many spell slots you have to cast at first level or higher. If a legend requires a saving throw, it specifies the type of save and the results of a successful or failed saving throw. They stand on their hind legs and are taller than a human by half of an average human's height, but do not have the massive bulk of the norn. Ability Score Increase Your Intelligence score increases by 1. As an action summon the spirit of Jas Razorclaw. You lose all your Malice at the end of a short or long rest. While wielding this harp, whenever a vocal spell is casted the dice used cannot be less then half the max total. While unarmored, your Armor Class is equal to 13 + your Dexterity modifier.Languages. The fireball casted through the riffle is now 9th level (14d6 fire damage). With the dream ensuring there is so much in common with the other sylvari, experience is cherished for creating uniqueness between them. There are many stories of their origins and motivations - who they answer to or why they do what they do - but all of them point back to the gods, and a divine purpose for their existence. Rarely do they reign themselves in and show their wisdom. Age Charr mature at about the same rate as humans and live about as long, but their young are fully independent in several months old. Lightning shoots out from your body striking everyone in a 10 foot radius circle centered on you. Charisma is your spellcasting ability for this cantrip. As an action, unleash a fiery arrow to ignite and knock down your enemies. Spellcasting Ability Wisdom is your spellcasting ability for your spells and wells you learn through your studies of time manipulation. Chuka and Champawat is a tiger-themed shortbow, sporting an intricate design with a red and gold color scheme. Additionally when the wielder hits with an attack using this weapon, the target takes an additional 1d4 poison damage. When you hit a creature with a weapon attack, you can spend 1 to 3 points of Malice. Norn without any achievements or legends have surnames after one of their parents (father/mother's first name followed by - sson or -sdottir or a variant thereof); this is most commonly seen in children, and they're named after the more famous of their parents even if they do not like said parent (e.g., Braham Eirsson). While focused on this your aura, your trident deals cold damage rather than piercing damage. As an action you can stop the flow of blood from leaving a creatures body, there by stabilizing them. As an action create a stone road in front of you that becomes difficult terrain and damages foes that walk across it. This damage increases to 2d8 at 14th level and 3d8 at 18th level. You can use your bonus action to verbally command it to take the Attack, Dash, Disengage, Dodge, or Help action. Soothing Stone (1 ep; conc., 1 min) As a bonus action, you can start the process of mending your body. You start with the following equipment, in addition to the equipment granted by your background: As a manipulator of the elementals, you can master and use elemental auras and power points, rules for which appear at the end of this document. Invoking the powers of individuals of past can be a risky endeavor, which is why even though a Revenant can learn several legends, they can only pick two to have prepared at the same time. For 12 Life Force, swing your scythe around yourself causing all creatures within 5 feet of you to make a dexterity saving throw. While playing this harp, the wielder has advantage on performance checks. A storied race in many senses, asura are an ancient race that are said to be lacking in the self control their human descendants have. Elemental Focus. According to Kranxx, norn generate a considerable amount of body heat at the slightest exertion. The other two orbs activate giving you a total of four +1 to any stat of your choice. Your size is Medium. They suffer 6d6 fire damage (half if succeeded) . Invoke the power of the legendary dwarf King Jalis Ironhammer. The fire lasts until your concentration ends. at a target you can see within 120 ft. That target must make a Wisdom saving throw against your spell DC, on a failed save they take 3d6 necrotic damage and half as much on a successful save. Your size is Medium.Speed. They are extremely wary of all the races, and do not allow outsiders into their city. (Pistol), Nevermore (Staff), Sharur (Hammer), The Shining Blade (Short Sword), Shooshadoo (shield), The Binding of Ipos (Focus), Claw of the Khan-Ur (dagger), Xiuquatl (Scepter), Pharus (Longbow), Exordium (Greatsword), Envoy Armor (Heavy, Medium, Light), Ad Infinitum, The Ascension, and Warbringer. Fortify (2-7 pp). On a failed save they are knocked back 30 feet and fall prone. The cover is aged leather adorned with an oval frame with purple demonic runes at the center of which is a purple eye with a yellow iris that moves around as it observes its surroundings. Yet for other norn the pursuit of prestige translates to bragging, bullying, unwise snap decisions and an unwillingness to listen to reason, The norn have a shamanistic religion where they revere totem animals of the Spirits of the Wild, the spirits of the strongest, bravest, wisest, or most cunning animals of the Shiverpeaks. The anthro race is a general umbrella term for a variety of humanoids that have animal traits, most commonly distinguishable on the head and maybe a tail. For Elemantalists, nature is a force to be reckon with. In addition, these forms cannot dual wield auras or overload auras. This ability recharges at dawn. Individual asura will dedicate an entire lifespan to building a portfolio of successful projects or becoming the foremost expert of some tiny aspect of the arcane. Draw in shards of crystal sand to create a Mirage Mirror at a target location. Each effect option has a name, and the energy point cost of that option appears in parentheses after its name. Embrace the Darkness (7 ep per round). She put into motion a legacy that would one day unit all the races of the world in and stop the world cycle of destruction and rebirth. They are much more slender than the average human and about a head shorter. You can use their Attacks as if it was your own as a bonus action. While drawn, the blade is surrounded with a soft aura that reflects its color; and white sparkles pop off the blade. An armored tabaxi with a longbow looks The blade now does 3d6 worth of damage rather then 2d6. When making an Revenant, consider why your character has close bond with the astral sea. Monster Wrestler You count as one size category larger when grappling creature larger than yourself, in addition you can use a bonus action to attempt to escape a grapple. It is a symbol of this races unity, signifying the last time when they were fully united. After the melee attack you go unconscious. Once an attack has hit, as a bonus action the wielder can send the eels the trident to bite the target dealing an addition 3d4 piercing damage. Sand rises up near your shades to shield nearby allies. The DC is determined by your legend ability. Elemental abilities and spells are separate effects, and therefore their benefits and drawbacks overlap. Each creature thats five feet from you must make a Dexterity saving throw. Flawed Being in the Flame legion has lead you to be racist against non-charr, especially humans. He soon killed his emperor and unleashed the Jade Wind on his home. The Radiant Bow lasts for 1 minute, until you drop it, dismiss it, or you fall unconscious. (For both sides of the blade). Sylvari morality and ethics are based on those of the Pale Tree. On your turn, you can verbally command the beast where to move (no action required by you). That foe must make a wisdom saving throw. The amount of tempral points you have is equal to your Wisdom modifier + proficiency bonus. Protective Solace (3 ep; conc., 1 min). They expand into a metal claw wings that don't attach to one another, rather they float in a wing like pattern. While focused on this aura you get resistance to physic damage. As part of your move on your turn, you can fly up to 20 feet for each power point spent. Size Asura are between 3 and 4 feet tall and average about 40 pounds. When you finish a long rest, roll two d20s and record the numbers rolled. At 3rd level, while not wearing Heavy or Medium Armor when you take the Attack action you can replace one attack to create an illusion of yourself within 5 feet of you that lasts for 1 minute or until you dismiss it as a bonus action. After attunement, the wielder's right hand becomes demonic looking. Alignment The Tengu are currently neutral in all conflicts, although the individual tengu may have their own ideals. If you make the save you take no damage, and half damage on a failed save. For 5 Life Force per round, taken at the end of your turn, add your intelligence modifier to your AC. The following spells to the list of spells the scepter may be used to cast are added: The scepters charges increase to a maximum of 15, and it regains 1d6+4 charges at dawn daily. The two known specializations are the Weaver and the Tempest. Additionally, the three figures start rotating, the trumpets animate and spray confetti, and red, yellow, and blue lights appear in the circular section near the base. The wielder can swim their normal walking speed underwater. (It gives your hammer a range of 40 feet). When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Fiery Strike (1-7 pp). emit a wave of fear. Any creature in that area when you use this ability and any creature that ends its turn there takes 5 fire damage. As a reaction to taking damage from a melee attack, you reach out grabbing the attacker. While drawn, a purple aura appears and large musical notes float away from the focus. This acts as the spell Antimagic Field, except you can only concentrate on this for up to 1 minute. Mother nature can be cruel and punishing one second, then caring and apologetic the next. Spellcasting Ability Charisma is your spellcasting ability for your spells and mirage skills you learn through your studies of illusion magic. Their bond is so powerful that they can become one in spirit. There are many other totem spirits among the norn, such as Ox, Eagle, and Wurm, but they are not as widely revered. Potent Psionics (2 pp). They meditate to see past their enemies' defenses and strengthen their offensive capabilities. Melee Weapon Attack: +13 to hit, reach 15ft., one target. Sharur was once made by an ancient advanced sunken civilization. You no longer need to drink water, and your body will keep warm in non-magical cold weather. Once per day you can summon the spirit of the shark to attack with the spear, dealing an extra 4d4 piercing damage. When a illusion is subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, it instead take no damage if it succeed on the saving throw, or getts destroyed on a failed save. Darkrazor's Daring (4 ep). The wearer also gains a +1 in intelligence. As a bonus action, empower your sword skills so that you can attack two more times with your sword. The cold damage increases by 1d6 per additional power point. Pharus was once wielded by a power Archangel that somehow found it way to the material plane. Radiant damage from this sword cannot be reduced. Families are recognized but adult charr have very little contact with their parents or offspring, but sometimes keep tabs on each other for events which could reflect back on the familys reputation. You can use the Command spell as if it were an ability a number of times equal to your proficiency bonus per long rest. As a bonus action you can Dash (flying) with your wings. The aura specifies the type of action and number of power points it requires. Summon Lieutenant Ofela Soulcleave to grant your allies' strikes incredible bloodthirst, inflicting damage and restoring health. Poisoner's Tools You are proficient with Poisoner's tools, and you may add twice your proficiency bonus when making checks with to poison someone. You still spend the energy, even if you miss on your attack. Hit or miss, the shard then explodes. Quip is a pistol that resembles a toy party favor. When they're old enough, if they qualify, they join one of the three asuran colleges: The College of Statics, College of Dynamics, and College of Synergetics. The bonus to attack and damage rolls increases to a +3, and the additional damage taken increases to 1d8 cold damage. Due to the proximity of your arms, you cannot wield more than two weapons at a time that do not have the light property.Ceramic Skin. This also includes Aquan, Auran, Ignan, and Terran, which are common dialects of the water, air, fire, and earth elementals respectively. Male and female asura are very similar in appearance; they are mostly differentiated by voice and ear structure. While you will cause destruction in your path, leave behind the seeds to start anew like fire. Hunter's Verdict. When the target of the attack is concentrating on a spell they have disadvantage on maintaining it until the end of there next turn. At the end of the turn you teleport back to the spot of the continuum split, any damage taken, abilities used or spell slots spent during your action act as if they were not used. For 3 Life Force, imbue your scythe with necrotic energy, and strike a foe you dealing 4d6 necrotic damage. They can manipulate darkness and shadows which grants them additional abilities. You can swap out your Mantra's Recharge during the long rest as well as recharge the ones that have already been spent. Focus the elemental energy of air so when it goes through your warhorn it has power effects. There are various asura who proclaim that Eternal Alchemy is not a religion, but rather a science. Asura use names based on Hindu tradition, and their system of writing is said to have birthed Sanskrit. Elemental Focus. The restrained target can repeat the saving throw at the end of each of its turns, ending the effect on a success. Empower your your sword so that it slices the air around a target you can see within 40 feet. The charr are a military culture and their society, technology and relationships are very much focused on supporting war. The wearer immediately regains 5 hit points and is lifted to their feet. Moving or swinging the blade leaves a painterly afterimage that also acts as a window into the morning sky. As a bonus action, after you have thrown the trident, cause your spear to evaporate into the air and then reform back into a free. Phase Traversal (2 ep). There is a limit on the number of energy points you can spend to activate a legend. Starting at 3rd level, non-magical terrain doesn't impede the movement speed of you and your allies that stay within 30 feet of you. While invoking the power of King Jalis, you gain an additional +1 to your AC. While wearing this pack the wearer learns how to speck telepathically with their allies, as long as they are with in sight. An inexorable force on the battlefield, the reaper empowers itself enough to wield a cleaving greatsword to harvest its foes. Starting at 3rd level, you can use your Cunning Action to move at half your speed to begind suitable cover (cover that you ca shoot over while kneeling behind) and then Hide. Once a creature touches the mirage they take 1d10 physic damage and the mirage disappears. Blind foes at your destination. As an action embrace the power of Mallyx gain the following traits, the energy points are taken at the beging of your turn after this turn. Ability Score Increase Your Dexterity score increases by 2 and Constitution by 1. Did your adventurous parents travel through the planes often, in doing so their children have been touched by the elemental planes. The number of power points you have can't go below 0 or over your maximum. An aura last as long as you focus on it, or until another one is applied. Beginning at 17th level, when you mark a target with Deadeye's Gaze you automatically gain 1 point of Malice if you don't already have any, and you can immediately make a Dash as part the same Bonus Action. Thirdly, asura will often study under mentors as an assistant; it's unclear when this takes place in the asuran education span, however. When you hit a creature with a weapon attack, you can spend 1 point of Malice to make the target take lightning damage rather then piercing damage. Most norn follow a Northern European or Viking-style first name system, though some like the famous explorer Captain Romke and his crew have Dutch and Frisian names. Their fur patterns are also like that of leopards, snow leopards, and even some fur types of common housecats. Your size is Medium. The Ash Legion is one of the four High Legions of the charr, famed for their spies, stalkers and assassins. At 1st level you learn the Elementalist's basic ranged ability, Elemental Blast. Sylvari do not "choose" their names nor are they outright given by the Pale Tree or other sylvari. Your order gives you features when you choose it at 1st level and additional features at 3rd, 6th, 10th and 14th level. When you are the target of a melee weapon attack, you can spend 1 point of Malice to have the attacker make a Strength saving throw, or else they are pushed five feet away from you. Ability Score Increase Your Strength score increase by 1. The target must make a Dexterity save or be outlined in a crimson, sapphire or violet light (your choice) for a number of rounds equal to the number of Malice spent and the affected creature can't benefit from being invisible. We are the warriors, hunters, and travelers who experience life first-hand and enjoy the rush of taking risks in order to feel truly alive. Evaporate (3 pp). It obeys any verbal commands that you issue to it (no action required by you). Whenever a creature is struck with a critical hit from Frostfang, the target must make a DC 13 Constitution saving throw or lose 10 feet of movement speed. To use that option, you must spend a number of points within that point range, still abiding by your energy limit. The amount of Mantra's you can place on yourself is equal to half your proficiency bonus rounded down. But that's as far as I got. The critical range for the axe becomes 18-20. At 2nd level, your mind has been affected by the elemental energy inside you to gain the ability to speak and understand all Primordial languages as if it was your primary language. The bonus to attack and damage rolls increases to a +2. You know the druidcraft cantrip. Ability Score Increase Your Constitution score increases by 1. When you finish a long rest, you lose any unused foretelling rolls. At 1st level, you learn two additional elemental auras of your choice. While traveling through your favored terrain with only your beasts, you can move stealthily at a normal pace. Your Charr has an assortment of natural traits. This rule means you cant concentrate on a spell and a legend's effect at the same time, nor can you concentrate on two auras at the same time. Instantaneous. While invoking Kalla Scorchrazor, if a melee attack brings you to 0 hit points, instead of going unconscious immediately, you can make one melee attack as a reaction. Icerazor's Ire (5 ep). But no matter a charr's vocation they are always viewed as a soldier and view life like a soldier. Wings sprout from your back and grant you a flying speed of 60 feet. Elemental Focus. The amount of illusion points you have equal to your Charisma modifier + proficiency bonus. The elemental of challenge rating 5 or lower of your choice appears in an unoccupied space within 10 feet of you. Weakness and foolishness from individuals is viewed with particular contempt, some of such acts can result in a charr becoming a gladium, or in a worse case, the charr's name being stricken from the race's history. Creatures brought to 3 or lower intelligence by this weapon cannot cast spells. Once per day the wielder can cast Power Word Heal through the mace. For 5 Life Force, shout "Your Soul is Mine!". Most of these relationships are equal partnerships which often (but not always) have a firm, predetermined end date. You can speak, read, and write Common and one other language of your choice.Subrace. The tails of the tigers are intertwined below the gemstone and are above the wielder's hand when the weapon is drawn. You deal an extra 1d8 damage upon hitting a target. The Claw of the Khan-Ur is an ancient artifact of a beast like race. Water aura makes it cold damage, Fire is fire damage, Air is lightning damage, and Earth is force damage. Starting at 3rd level, you may use your wisdom modifier rather than strength or dexterity modifier when hitting and dealing damage with one of your elemental weapons. It takes an action to use them, some of which require targets to make saving throws against your spell DC. In addition, targets damaged with this weapon take an additional 1d4 points of force damage. You what direction the closes source of water is. The trap has a radius of 10 feet centered on your location. As an action hurl your weapon at your target you can see within 40 feet. Dragons Bane As a bonus action, you can call upon you or your god's hatred of dragons to help you deal more damage. The handaxe has 6 charges and regains 1d4 expended charges daily at nightfall. The wear has advantage on death saving throws. (It gives your sword a range of 40 feet). How long a fire has been burning / burned. Subrace The cycle in which a sylvari is born determines multiple trait about the newborn sylvari. Once youve used this trait you cant use it again until you finish a long rest. For 7 Life Force, charge forward 25 feet. On a failed save they take 4d10 force damage and half as much on a successful one. It takes a bonus action to apply an aura or swap auras. Earth Punch (1-7 pp). The conditions it removes are blind, charmed, deafened, 1 point of exhaustion, frightened, paralyzed, petrified, poisoned and stunned. Whenever HOPE damages a living creature, that creature must roll a Constitution saving throw (DC 12). This abilities damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). Elemental Auras are the heart of an Elementalist's craft. Add Scrapper and Holosmith as Artificer subclasses when the Artificer officially comes out later this year and I get a copy of the new book. Your Constitution score increases by 2, and your Dexterity score increases by 1.Age. It feels a bit much for a player race Flavor and mechanics wise I would specify the number of arms more, like saying that Asurans grow another pair of arms every five levels. Sylvari awakened at dusk are naturally curious and thoughtful. As an action you can spend 6 illusion points to teleport up to 60 feet to an unoccupied space. On a failed constitution saving throw everyone takes 3d6 lightning damage and becomes paralyzed until the end of your next turn, and half as much damage on a successful save. Elemental Focus. These individuals are all Elemantalists, manipulators of the four elements. Not only could she summon more water than the cleric and paladin combined for all them and their rides.