- The old Safe Exit feature has been entirely removed, and the loading and export process for characters has been entirely rewritten. Every day I wake up to go to school or chill at home, but with my responsibilities and social life, I have to sadly leave this behind. The episode was ordered for the occasion of the 100th anniversary of the launch of the BBC, airing five days after. ), - Added various new consumable items, and new textures for most existing consumables, - Added over 20 new Boss and Mini Boss infected, many of which drop RARE/SPECIAL cosmetics, - Reduced run speed of all common civilian infected (they should be slower than player sprint speed), - Significantly increased spawn rates for all vehicles, - Leaked brown box (now known as chest chache), - Leaked new smaller islands scattered around the map, - Leaked new destroyer shipwreck diner and gas station, - Leaked multiple clothing cosmetics varients, Gus leaked common firearm varients (none rare/special), - Leaked doug dimmadome owner of dimmsdale dimmadome, - Leaked Beanie varients (Blue, Black, Green), - Leaked Bandana varients (Blue, White, Green), - Leaked color varients of Du-rag (Red, Blue, Green, White), - Leaked new item status "LEAGACY" for "Alpha" Ghilli Suit set, Gus leaks images of "SPECIAL" secondarys, - Leaked "Pilskins" Mac-10 Suppressed (now "Snakes" Mac-10), - Leaked "Ripped" AKS-74U Assault Carbine (now "spetsnaz" AKS-74U), - Leaked "Choked" AKS-74U Assault Carbine (now "Filtered" AKS-74U), - Santas Workshop has appeared, and his crashed sleigh can be found in various locations across the map, - A Snow variant of the Ghillie Suit can be found in white gift boxes at sleigh crashes and at Santas Workshop, - Infected Elves (mini-bosses) and Infected Santa (boss) has been added to the workshop and sleigh crashes, - Santa and Elf outfits can be found at sleigh crashes and at Santas Workshop, - Mysterious snowmen have appeared in various locations across the map, - All 12 of the new holiday cosmetics may only be unlocked during the event. Infected "Rogue" Pilot- An ex-Special Forces Operative carrying their service submachine gun and wearing dark-black tactical gear. Inside the bank vault at Ashland and Fairview and can be dropped from the Caveman Boss at Mines. - Random events have had their chunking system rewritten to hopefully prevent a model duplication error from occurring. I also checked old chapel and it wasn't there either. The world may have ended, but the struggle has just begun. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Infected Shaggy- A blatant Scooby-Doo reference, spawning in a small mobile home close to power plant affectionately nicknamed "Shaggy's Shack" by the community. It can be purchased for 100 Robux with a discounted price of 75 Robux for plague doctor mask roblox ), - The infected now have a chance to punch open doors and break windows, - Infected can now be identified using binoculars, - Most infected animations have been updated to newer iterations, - Fixed and improved some cosmetics for infected. Funeral convoy events (possible drop from Infected Hearse Bodyguard). Type Infected Hobo- Essentially normal Infected, with no features of note. . I've been slowly updating some of the very well-compiled data by shaggy, and making sure to fix some grammatical things and just a few additional pieces of information. Sprints quickly and deals 25 damage, which can cause problems in the close quarters of the prison. Can occasionally drop a Purple Balaclava. Infected Smuggler Pilot- A pilot for the Smugglers, found on the outer islands of the map or Mackinaw Island. 75% 703. He can be found at the Special Forces truck crash event (a jet black NATO-issue Ural military truck, crashed into a civilian vehicle). Infected Gang Leader- The leader of the prisoners revolt inside C-Block or "Cube". Apocalypse Rising 2. Not always for the better, as it so happens. Infected Elite Snowman Specialist [NOF]- Armed operatives of the Elite Snowman S.N.O.W. ), Added cosmetic item discovery and item tagging, All cosmetic items in the character creator are now locked behind the discovery system (except paid items, which are rewarded once purchased), Discovering a new item in the world unlocks it for future use in the character creator, Items will display their current discovery status in the inventory and world hovertexts, Equipping or moving any New tagged items into your inventory will unlock them. Both variants from the Infected Burglar in a black house in Huntington. Early patches that were smaller in scale had their logs listed in the game's description on the Roblox website; therefore, specific details of some minor updates are lost. on a metal desk within a meat locker in Lockport; in the kitchen area of Power Plant (possible drop from Infected Chef). Locked clothing items can be found in the world, unlocking them permanently and allowing for them to be selected during later character customization. (Please put them in order by cost, highest to lowest - Thanks), The Ghillie Suit is one of the most sought-after out outfits, since it is the rarest its very hard to find. Infected Soviet Officer- A Soviet officer, most likely under instructions to invade offshore USA and capture tactical points for the Soviet Union. Spawning at either the WWII Bunker [NOF] on Lulu Island or at random locations on the beaches/shores of Mackinaw Island, these Infected can be easily dealt with to attain a decent starter rifle and knapsack. Respawning characters will in certain regions of the map be moved from their last location to a respawn location outside of the map region they logged out in. Infected Fanatic Operator (Maverick-88 Tactical Variant)- A cultic follower of the Infected White Plague Doctor, wearing Olive Urban Camo. COUNTDOWN: tickcounter.com. Well go over everything you should know about the major changes and new mechanics, so please read ahead carefully. Re-added and expanded upon Santas Workshop location in the volcano caldera. As most players are aware of, and tend to rely on, Infected will emit assorted groans and screams upon seeing a player, thus giving you a warning of an upcoming attack. *Smaller caliber firearms should be less audible at long distances, compared to larger calibers. - Loading into the main menu should be much faster now. For more information, please see our Can drop the Lupara or "Vagrant" Lupara Shotgun, a box of 12 gauge, a gallon of chocolate milk, a box of crackers, and the Garbage Bag backpack (a 40 slot backpack commonly used by hackers for trolling purposes). Can rarely drop a piece of the Evergreen Camo outfit. The brew time for this item was lowered from 195 minutes to 180 minutes and the experience yield was raised from 300 to 500 on October 7th, 2020. Drops either an: MP5K Submachine gun, 2-3 9mm MP5 30rd magazines, and a box of 9x19mm Parabellum ammo or an Uzi Submachine gun, 2-3 9mm Uzi 20rd magazines, and a box of 9x19mm Parabellum ammo or a "Rogue" Uzi SPECIAL Submachine gun, 1 9mm 32rd Uzi magazine, 2 9mm 20rd Uzi magazines, and a box of 9x19mm Parabellum ammo. The Velocity firearm stat (studs per second) determines the speed of the bullet, as well as how much it is affected by gravity (bullet drop). If you are please tell me how. 10 5 5 comments Best Add a Comment Zistua 2 yr. ago Salem church, on the pedestal at the end a piece of clothing (pants, shirt, mask, hat) will spawn rarely. Throw to poision players hit by the potion, reduces their health over time. At all events, 2 of 3 out of these Infected will drop one of the following firearms: an AK-47 Assault Rifle, 2-3 7.62 AK 30rd magazines, and a box of 7.62x39mm Soviet ammo or an M1911 Handgun, 2-3 .45 ACP M1911 7rd magazines, and a box of .45 ACP ammo. Can very rarely drop the Straw Hat. - In the coming week, VIP servers will regain the ability to customize your character. Changed boss infected to be more likely to land hits on players while moving and attacking at the same time. Drops stamina boosters or a bottle of water. - Poison Throw to poision players hit by the potion, reduces their health over time. I have decided to put the fate of this page into the hands of Tycoonjeffyboy and PugAnims. Infected Balaclava Bandit (White Balaclava)- Some people refer this and Purple/Orange balaclava zombies as 'Skittle gang'. The prison cells surrounding him are a testament to this enemy's dedication to bringing about the end of the blight plaguing the land, capturing all different types of Infected and locking them away from the world. ], Added Aimed Accuracy stat to replace ADS Accuracy. However, a quick burst of shots from your starter M1909 Snubnose may prove more effective. Added individual spawn for general beret. Infected Party Trucker [NOF]- Band members of the Technolord or DJ party truck events, clad in pinstripe suit pants and neon yellow collared shirts. Can occasionally drop a Brown Leather Chest Holster. Nearly all accessories will drop from zombies or spawn inside of or on top of furniture and on the floors of buildings around the map. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Throw to heal any player, can be consumed by yourself. Spawns at the Balaclava Bandit event on random roads throughout the map (Ashland, Lockport, Huntington, and Fairview are all great places to look). - Face Drops a Model 29 Revolver (ironically, this seems to be the standard issue sidearm of law enforcement in Apocalypse Rising 2), 2-3 .44 Model 29 6rd speedlooaders, and a box of .44 Magnum ammunition. If players wish to, meleeing this Infected is entirely possible. Restructured the client loading process to be a bit faster. Apparel - Head Once this icon flashes, the infected will begin chasing and attacking the spotted player. ), Inventory and world hover UI is now more consistent in appearance, Interaction controls are now always displayed no matter the hover context, Better UI scaling size to match the context of the item, Most numeric stats will be presented as percentage bars, Almost all other stats will display as text, Green and red bars will be presented as a comparison for currently equipped items, Non-comparison red bars imply a negative effect, On death, your character life stats will now be displayed, On death, a list of all discovered items during that character life will be displayed, New music has been added for the death screen, Continuing from the death screen brings you to the character creator, and the music will continue as well, Refactored and optimized the playerlist UI code, Added new UI for player cards and dropdown elements, Added the ability to locally chat mute players until they leave the game or are unmuted, Fixed an issue with the squad leaving flash animation having inconsistent timing, Adjusted character respawn logic on death (not on server join), The game will attempt to put you 2500+ studs away from your death location, Resetting your character will not overwrite your last death location with the reset location, Spawns 500 studs or closer to other players will not be picked, If no safe spawns are available, a spawn will be chosen at random, Refactored large portion of the server player handling code base, Better handling of characters and character spawning, Better handling of character death/combat log corpse creation, Simplified character spawning behavior and data loading processes, Load order adjusted for quicker loading times (mostly on server start), Reworked the keybinds, discovery, and purchase history loading systems, Refactored a large portion client of render tied code, Removed old sequencer library in favor of a class based system, Removed a number of render loops, replaced with less frequent ones, Reorganized main render order for character, animations, camera, Split character controller into more appropriate logic loops, Fixed an issue with the character animator being out of sync with the camera in first person, Refactored the main menu camera and creator mannequin to be better separated, Refactored a large portion of UI controller classes, Removed a number of render loops from various UI elements, Properly split logic and render loops on various UI elements, Refactored mouse class to better handle mouse icon hiding cases, Fixed issues with the UI fade system not properly handling interruption cases, Adjusted how contextual controls are built when they are displayed, Removed render logic from a number of animating UI elements, Properly split logic and render loops for a number of heavier UI elements, Added a skins roller animation on skins purchase, Discovery UI now plays sounds when new items are unlocked, Attempts to fix a number of save data loss related bugs, Adjusted vehicle colour selections to better suit the world, includes Smuggler Airstrip, Mines, Mortar, (town) and other large unique locations, scattered small standalone unique structures, features hot springs and a new environment, includes Eden, (town) a research station, and a large camp, improved geothermal power plant with many additions/tweaks and replaced office structure, increased land area East of caldera significantly, caldera terrain is now more rugged and detailed, scattered small structures, tents, hunting stands, cabins, replaced monastery with a more fitting structure (until a new, larger location is developed), added spawn locations to Lulu and Mackinaw island, removed player spawn locations along the inner shoreline of the three main islands, added many new small unique structures across the map (cabins, tents, bunkers), increased foliage density for all forested areas on the map, replaced all farm fields with higher detail terrain, and unique farm variants (pastures, orchards, hayfields), improved appearance and internal layout of dozens of existing structures (mostly residential), replaced all grain silos with updated model, added numerous unusable vehicles across the map, which can be looted for supplies, improved logic (infected will investigate and react to sound + player actions in a more believable manner), successfully hitting an infected with any weapon will always cause them to target and approach the player, attacking an infected with a melee weapon will create noise, and may alert other nearby infected, infected will not detect players who are not within their line of sight, however infected often re-orient themselves as they wander around, crouching, running, and sprinting are heard by infected at different distances, improved infected ability to track/follow players, and accurately land hits (high latency should no longer result in infected to landing hits when out of range), reduced damage all infected will inflict on players to 15 (previously 20 per hit), slightly increased all civilian infected run speed and attack speed, increased loot drop rate for military infected, added various ripped clothing variants to most infected, visual timer added to main heads-up display, general in-combat timer increased to 5 minutes while in a combat zone, combat zones are displayed on the players map, remaining within the combat zone will result in the maximum in-combat timer, leaving your combat zone will clear your combat status, combat zones will move when combat is again initiated, changed default item-transfer control to LMB, can be changed in the settings, left-clicking items will now quick transfer items to or from ground/containers, quick transfering items while a container is open will now place the items in that container instead of the ground, transferred items will display a highlight animation, hotbar now has smarter memory (the hotbar will attempt to save your preferences by item type), added stacking group requests with amount indicator (you will know how many incoming group requests are waiting for approval), reduced how often the inventory needs to draw items, added entirely new recoil system for all firearms, and rebalanced all firearm recoil from scratch, changed handgun recoil to roll left or right depending on shoulder view, added variable sway effect to sniper rifles and magnified optics, improved projectile system performance and reliability, improved recoil stability for higher FPS levels, improved functionality for recoil smoothing systems, increased weapon skin texture resolution (all skins should appear less pixelated), changed spawn location for Mosin PU Sniper and M1919A6 LMG, transferring ammo between ammo boxes or magazines now takes time, the process will be stopped if the inventory is closed, handgun magazines, rifle magazines, and machine gun boxes each have different ammo transfer rates, loading or unloading ammo from a particular object will take the same amount of time, added spinner icons when transferring ammo (the icons will display over the two containers that are involved in the transfer), added six new ammo containers for all rifle calibers, each container is significantly more efficient at storing ammo, compared to the small default ammo boxes, each container has a handful of unique spawn locations, spawns with a small amount of ammo (players will have to find more to actually fill them up), changed the maximum amount of ammo that can be held by small default ammo boxes, 30 rounds instead of 50, for 5.56mm NATO, 7.62mm Soviet, and 5.45mm Soviet, 20 rounds instead of 50, for 7.62mm NATO, 7.62mm Springfield, and 7.62mm Rimmed, all smaller caliber ammo boxes can still carry 50 rounds, and shotgun box capacity is unchanged, removed all extended magazines except the AK-47/AKM 40-round magazine, M14/G3/FAL 30-round magazine, and the Thompson 50-round drum (all smaller magazines are still present), reduced PSG-1 magazine capacity to 5 rounds, all reloading cases have improved safeguards to prevent loading failure, added energy drinks and sports drinks, which quench thirst and also behave like stamina boosters, added new rotten food items for freezers (which were previously empty), added six new food items for fridges and cabinets, including Canned Beans, rebalanced the stats of most food items, generally increasing the hunger stat in most cases, reduced the hunger stat of Military Ration to 85 instead of 100, group member tags expand to display player name on focus, group member tags hide when aiming firearms, group members no longer show up on the map (this is meant to make group members communicate more), simplified back-end character creation process, changed firearms to feel less static when aiming down sights, changed overalls to be layered on top of any shirt (the shirt has been made into 4 new separate items), added one new backpack, Vintage Duffel Bag, added sound effects when falling onto various surfaces, added horn function and sound effects for most vehicles (sirens will be added soon! Inside the NAS hanger helicopter on one of the seats, at NAS Office in the Living Centers and on the second floor of the substation control building in Power Plant. After a player interacts with any New loot, its status becomes Worn and it can no longer be used for unlock. Similar to most other minibosses, they do 20 damage and cannot be stunned. Extremely difficult to kill in close quarters, so it is recommended that players lure it away from the shipwreck and kill it outside. Infected Gambler [NOF]- A gangster and gambling addict, located in the basement of the green house near Eden. Infected VIP Bodyguard (Tan Urban Camo Variant)- The bodyguard of the Infected VIP, who apparently was infected on the job. have been consolidated), Empty containers will include empty in the hover text, Spetsnaz outfit for 750 Robux (four pieces), Rare airline captain outfit with two shirt variants, New reload animations for all firearms (full reloads for now, some firearms may be missing chambering animations), New reload sound effects for all firearms, Reload stat is now tracked per firearm, and not per character (firearms must be equipped to reload), Attachments on firearms now display as orange dots instead of icons, except for ammo, All firearms have updated color of metal and stocks, Unique appearance and loot drops depending on infected type (police, military, tourist, mechanic etc. In Apocalypse Rising 2, zombies are a huge part of the game. Drops an AK-47 Assault Rifle, 2-3 7.62 AK 30rd magazines, and a box of 7.62x39mm Soviet ammunition (it should be noted that, like all other Infected that carry AK-47 pattern rifles, they can occasionally drop one 7.62 40rd magazine). Are you still able to get the full Plague Doctor suit in Apocalypse Rising 2? *Slower velocity projectiles from firearms like handguns and shotguns will not produce a supersonic crack as they pass by a player, but they will still produce a whiz sound. Has a very low chance of being dropped by the Rogue zombie with the green-eyed gas mask. Can drop a Baton on death. Infected Prisoner- Regular Infected in bright orange prison uniforms. Drops from the "Abomination" boss zombie during the 2022 Halloween event. Official merch from Apocalypse Rising 2, one of the millions of experiences on Roblox. Headshots have always dealt Max Damage, whereas hitting a players foot or hand dealt the least damage. Destroyer shipwreck and island north of it (possible drop from Infected Hobo King). - Added dozens of new infected all over the map, including common, unique, and boss/mini-boss infected, - Added dozens of new outfits, loot drops, and spawn locations for infected, - Added a variety of unique infected that may carry firearms and backpacks (if these items are visible on the infected, they will drop as loot), - Increased spawn chance for most boss and mini-boss infected, - Boss infected now deal 25 damage per hit, - Mini-boss infected now deal 20 damage per hit, and may spawn alongside some bosses, in groups, or on their own, - Boss and mini-boss infected cannot be stunned, - Changed all boss and mini-boss infected to no longer stun players, - Added Gunmetal and Vibrant firearm skin packs (flat color), - Added AKM/AK-47 drum magazine as an uncommon loot drop from the Infected Spetsnaz (boss), - Added extended M9 as an uncommon loot drop from the Infected Admiral (boss), - Added a limited number of individual rare ammo spawns to existing rare firearm spawn locations, - Increased the range at which gunshots can be heard from, - Rebalanced the fades and effects for distant gunshot sounds, - Changed all firearm effective range stats and damage falloff distances, - Firearms now deal a set minimum amount of damage if the target is beyond the falloff distance (no more 0 damage hits), - Windows now break and allow bullets to pass through them on the same shot, - Reworked how firearms shoot to be more time accurate, - Optimized tracers and bullet impacts to be more performant, - Reduced bullet drop for L96A1, PSG-1, and Mosin PU Sniper, - Increased spawn rates for most firearms, attachments, and individual ammo items, - Reduced the amount of ammo most firearms spawn with (to compensate for the increased spawn rate), - Rebalanced the amount of ammo that boxes and magazines spawn with, depending on caliber/type, - Slightly increased recoil for M60 machine gun, and M14 Battle Rifle, - Slightly adjusted rate of fire for some firearms, - Added Multi Hits and Stuns Infected to stats, - Adjusted damage swing speed for all melee weapons, - Changed ability to stun infected, stun duration, and ability to hit multiple targets for some melee weapons, - Melee weapons can now damage vehicles (hull only, for now), - Melee weapons will now cause players and infected to visually flinch when hit, - Added business casual and business suit outfits with multiple color variants, - Added improved green/grassy variant of the Ghillie Suit that only spawns at helicopter crash sites, - Removed old Ghillie Suit as a possible loot drop, BUT any player who unlocked at least ONE of the outfit pieces will now have all three pieces unlocked (the old Ghillie Suit has effectively become an Alpha-tester-only outfit for those who found at least one piece), - Fixed loot spawn for Red Hawaiian Shirt, - Added small Drawstring Bag with color variants, - Added Heavy Rucksack with color variants, - Increased capacity for some large-capacity backpacks (new maximum is 56 instead of 48), - Increased spawn rates for lower capacity backpacks, - Increased the scale of the Rucksack (to visually compensate for its increased capacity), - Added small patches of sand and rocks between Lulu Island and Halsey Island, - Added more readable names to a number of loot containers, - Improved detail model loading when chunking new parts of the map, - Optimized world chunking to be smoother when loading and unloading, - Optimized a number of memory-heavy structures and objects, - Optimized loot model memory usage and drawing speed, - Optimized the servers loot cycling system to be quicker, - Optimized the clients ability to view nearby loot, - Readjusted how loud vehicles are to the infected, - Changed Tractor and ATV to be just as fast on the road as they are off-road, - Changed Tractor and ATV to spawn with less damaged wheels, - Slightly increased Tractor and ATV maximum speed, - Improved hitboxes for multiple vehicles, especially boats.