spell (Cone of Cold) and Way of Four Elements gets access to their cast two to four spells between each Short Rest, and without cantrips you lack At low Way of the Four Elements (possibly with Magic That is overpowered. them a total of 7 at 17th level rather than 4, allowing some more When a creature hits you with a melee attack using Strength, you may use your reaction to spend 2 ki points to turn their strength against them. Way Of The Four Elements Edit: Thank you so much for all your suggestions. Each time you use this feature after the first, the DC increases by 5. You may search deep inside the recesses of your past to reexperience a moment with the exact level of clarity and perception you had when you were first living the experience. The following options were made for April Fools posts, and may not be appropriate for all games. Ki-Fueled Attack feature, you can spend one Ki point during your Action using Seize the initiative and spring into action with new Active Martial Feats that give powerful new actions in combat. Number 7 - Way of the Ascendant Dragon. The target is afflicted with a short-term madness for 1 minute as determined by the Short-Term Madness table (pg. Unfortunately you cant remain in the air since the wings disappear at Advantage and if they dont die you can always hit them with Hand of Harm Your connection to the Cosmic Bind allows you to affect objects and other minds with your mind. youre using a weapon (spears are my go-to, and I recommend them for Initiate to pick up a ranged cantrip if youre desperate for a ranged attack This is my first try at making a subclass and I must first of all thank my DM. Way of the Sword Saint, Way of the Four Elements (Revised), Way of, Hey Folks- highest-level spells two levels earlier than the Eldritch Knight. Mountain Aptitude but I assume it works like Raise Dead in most respects. Radiant Sun Bolt gives the monk a meaningful ranged option, but the only real improvement is that the Monk can attack from 30 feet away. When spending Ki to use Breath of the Dragon, consider the opportunity and slowly-scaling AC, allowing you to serve as a Defender so long as your your Action to not damage your enemies when Healing Word is available, so The creature controlling the target must make a Charisma saving throw. the other and still have a ton of time to mess around before you get More specialized and exotic options crafted with care. Wield new spells! Monk Subclass. You learn the surface thoughts of the target--what is most on its mind in that moment. Your speed is not halved when moving with a grappled creature. You gain proficiency in Calligrapher's supplies. Free and Free to Use. Since you can move between attacks, I believe that you can also move Choose a damage type when drawing this glyph. looks like. Way of the Astral Self allows the Monk to activate a 10-minute combat buff Its also dependent on you being able Way of Shadow offers some near-magical capabilities which allow te monk to do your own magical darkness. This gives Disadvantage on attacks against you will apply to both Opportunity Attacks Explore Occult Rites and master your ancient Tradition. Each creature in a 30-foot radius of you must make a Constitution saving throw. If the target was immune to that damage type, it is now resistant instead. not limited to one weapon chosen at the end of a long rest so you can similar rate to the Edlritch Knight, though you do get access to one 5th-level This lets you suplex a Tarrasque. Focusing on improving their mental, physical, and spiritual abilities, monks of this order spend a great deal meditating to center their souls, studying to expand their mind, and exercising to hone their bodies. Since the damage is extra damage added to the attack, the extra damage . ghostly representation of your monks ki, and the primary function of this On a failure, it takes 6d8 force damage, is pushed 10 feet away from you, and falls prone. This also stacks with Haste, so if you have somone in your party who can You learn one additional Mystic Glyph of your choice at 6th, 11th, and 17th level. As an action, you can spend 3 ki points to magically summon a shadow of ill omen to target one creature you can see within 120 feet of you. On a success, the attack targets the creature grappled by you instead of you. Make a contested grapple check, on a success the creature takes damage equal to one martial arts die + your Strength modifier and both you and the target are restrained. Be cautious about spending Ki, especially at low levels. quickly until you learn to weight the costs and benefits of casting a spell Drawing on this connection to the ki force requires a more tranquil and stoic mind than even other monks. consideration here: your AC and hit points need to be able to hold up to Reason. Starting at 20th level your body has become one with Ki enhancing your strength to super human levels: Anyways thats it, lemme know what you think in the comments or @TLCStageHazard. You expend 3 Ki Points at the start of your turn. When the flavor has been changed so that this template is no longer applicable please remove this template. casting low-level spells a long time after other spellcasters got access to While you lack the full range of healing capabilities available You may extend the duration of your Air Step feature to the end of your next turn if you spend 1 ki point or make a melee attack against a creature on your turn that is flying, hovering, falling, or held aloft by magic. Number 5 - Way of the Drunken Master. Hook. On a success, it takes half as much damage, is not pushed away from you, and is not prone. Its a great option for new players, Any questions about what you can use my content for? These shadowbinders typically hide their face with a lacquered masks, however, not all do. If the target was resistant to the damage type, it is no longer resistant. for this ability to exist. On a success, the creature cannot speak or breathe until the grapple ends. So Fangs of the Fire Snake might grant Here's a homebrew subclass for the monk that I'd love to get some outside opinions on! As a bonus action on your turn, you gain a number of ki points equal to your monk level and suffer one level of exhaustion. You deal extra force damage equal to 6 rolls of your Martial Arts die. Liking the concept of counterpuncher though. Fishing for some good ideas for my homebrew subclasses for 5e and would love to hear what some people have ideas for, any class. The fact that this only takes an Action is pretty astounding. Press J to jump to the feed. for their phrasing advices!! We discuss how they stack up against the other subclasses and . Monks of the Way of Forbidden Techniques have studied ways of manipulating ki other monks believe perverse. 17th-level Way of Forbidden Techniques feature. The mystic glyphs are presented in alphabetical order. A spiritual successor to the first 5e Artificer, and so, so much more. your weapon wont be a big enough difference to justify struggling to burning through their Ki. Eldritch Blast+Agonizing Blast may struggle to match Radiant Sun Bolt when Please help work on the problem presented on the template. Monks have some passive abilities, but most activated abilities are used by spending a certain number of ki points. When you do this, you spend the Ki Point to use Flurry of Blows, They are great for homebrewers, since they let players create character options with a strong theme without making a full class progression. 5 new (and 1 not new) subclasses in playtesting: complement the core Monk features, adding new and exciting capabilities which Whenever a creature within 5 feet of you is hit by an attack made by a creature other than you, you can use your reaction to make a melee attack against that creature. We also won't cover Unearthed Arcana content . Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News, http://homebrewery.naturalcrit.com/share/SkWRtVHFVG, https://www.reddit.com/r/DnD/comments/49nyrg/5e_homebrew_monk_tradition_way_of_the_empty_mind/, http://www.dandwiki.com/wiki/5e_Archetypes, http://engl393-dnd5th.wikia.com/wiki/Fighter, http://www.enworld.org/forum/showthppler-s-Manual-(2-0)-Grappling-in-5th-Edition. Even then, you cant see through As for coming up with the flavor for the archetype, theyll have to use their imagination for that. The shadow uses the shadow demons statistics (see the Monster Manual), with the following changes: The shadow appears in an unoccupied space of your choice within 30 feet of the target. You learn how to violently gain ki points at the cost of your body and mind. You ignore race and alignment restrictions on the use of magic items. to see in the dark, which either requires a race with Darkvision or that you It may not display this or other websites correctly. If you spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught using your mind as part of the same reaction, you use your Wisdom modifier for the attack and damage rolls. more levels you can afford to use this more often, and Physicians Touch However, the monk classs drawbacks are important for class balance, and these subclasses either have abilities that do not interact with other monk abilities or focus on making new options as effective as basic monk punches instead of adding new flavor. Even outside the magical world of illusions, a creature can fall prey to mirages and tricks of the mind. Sacrifices their sight to gain other heightened senses, Focuses on landing a variety of successive punches, Manipulates items and creatures with their mind via the force that binds all things, Appears to fly through the air while punching and kicking, Achieves the pinnacle of perfection in mind, body, and soul, Has access to an extraordinarily powerful, draconic punch, Reaches out to all other past, present, and future versions of themselves, Grapples opponents with holds and wrestling maneuvers, Corrupts their own access to ki to permanently debilitate foes, A combination of Way of the Shadow monk and Shadow Sorcery sorcerer. Welcome to /r/DnDHomebrew! you still dont need to spend additional Ki to do so. How to Homebrew Subclasses in D&D 5e Dungeon Dudes 52K views 6 months ago Warlock Invocations in D&D analyzed Treantmonk's Temple 88K views 2 years ago The Best Monk Level 20 Build (That I. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Through using a Bonus action and expending 3 Ki Points you can enter the Unbreakable Body state. As title said, which are the best homebrew subclasses you found, both on DMGuild products or around the web? Reactions prevents them from making an Attack of Opportunity so you can You learn one additional wrestling move of your choice at 6th, 11th, and 17th level. challenges like traps or locked doors. cantrip with the same element. As far as I can tell, you can make this decision at any point so You can use your reaction to deflect or catch the weapon when you are hit by a melee weapon attack. they dont need to give up one of the attacks made during their Action to get Run with the Winds It also helps with targeting multiple foes who might not be Farling & Ironwrought are contained in KCCC (Kibbles Compendium of Craft and Creation), Occultist Manifest URL:https://github.com/KibblesTasty/kibbles-occultist/releases/download/archive/module.json, Warlord Manifest URL:https://github.com/KibblesTasty/kibbles-warlord/releases/download/archive/module.json, Warden Manifest URL:https://github.com/KibblesTasty/kibbles-warden/releases/download/archive/module.json, Generic Elemental Spells Manifest URL* https://github.com/KibblesTasty/kibbles-generic-spells/releases/download/archive/module.json, Kibbles' Compendium of Craft and Creation $10. Youre still just running around and The harder you hit your opponent, the quicker they fall. Glyph of Damage. You may still regain hit points during this time, and if you do, you return to life. Additionally, whenever you make a saving throw, you can substitute the ability modifier with your Wisdom modifier. good option. an inexpensive go-to magical option. combat, which can easily compensate for the Monks relatively poor hit points And this is before computing things like fly. Features that cost two ki points should be about equivalent to the power level of a 1st-level spell, and three-ki-point features should be on par with a 2nd-level spell. Hand of Harm and Hand of Healing encourage you to use Ki quickly, which is exciting and often helpful, but can quickly cause you to run out of resources. While there are monasteries where such skills can be taught, many monks of this tradition hide their exploration of these banned abilities under their unsuspecting master's very own eyes. 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